Showing posts with label memory theater. Show all posts
Showing posts with label memory theater. Show all posts

Saturday, December 21, 2013

Piphilology: Mnemonics for Pi: O, lest the world should task you to recite


source


More of the Memory Project. Memorization of poems, prose, songs, lists are all enhanced by the meaningful context, syntax, semantics, cause and effect, mathematical sequence and chronology. Spiritual, mental, emotional and physical associations arise, in a manner or speaking, out of the thing being committed to memory. What it means to learn something "by heart."

Then there is the mathematical constant π: the ratio of a circle's circumference to its diameter:  3.14 as it is most commonly known. It is an irrational number, infinite with no repeats. As far as memory is concerned, it has an aura of purity around it. Pure memorization. No rhyme or reason to it. Nothing to lock on to. Just an endless series of numbers.

The current record holder is Mr. Chao Lu from China, who on November 20th, 2005 spent 24 hours and 4 minutes reciting Pi to 67,890 places. In an interview, he said that it took him a year to memorize that many digits. In 2006, Krishan Chahal from India recited Pi to 43,000 places in 5 hours and 21 minutes. It is worth noting that the youngest person on the Pi World Ranking List is 6 year-old Sarianna Kuuttila, who recited Pi to 20 digits in 4.47 seconds.

There are many methods for memorizing Pi. Piphilology is the study of mnemonic techniques for Pi. Since I use poetry and music as primary mnemonic aids, I was interested to find two mnemonic poems to Pi. The first, composed by Jill Britton, is relatively easy and most people might be surprised that they can memorize Pi to 31 places (note that the number of letters in the word correspond to Pi):

Sir, I bear a rhyme excelling
In mystic force and magic spelling
Celestial sprites elucidate
All my own striving can’t relate
Or locate they who can cogitate
And so finally terminate. Finis.

3.14159
265358
979
323846
264338
32795

The second is more interesting. Created by Joel Doerfel as part of his Neon Shakespeare Project , it uses a clever mnemonic technique of, what he calls "synathesia" - a sort of derivation of a number from the homophonetic sound of the word or phonetic elements of the word. In Japan, there is a form of wordplay called Goroawase similar to this. By using this method for the duration of 14 line sonnet, with approximately 10 "number-sounds" per line, you can memorize Pi to 140 places.

I must admit that as fascinating as the video is, the recitation leaves something to be desired as for as a helpful mnemonic device. So, I have taken the liberty of doing an interlinear "translation" below to assist with memorization.

From Poems that Rhyme with Pi:
This sonnet is an experiment in synaesthesia. Why rhyme with pi? What's the relation between sound and number? What happens to our ears when we hear pi reinforce itself with repetitive numbers? What happens to our ears when we hear a poem reinforce itself with repetitive sounds? This sonnet explores these questions and more...



Sonnet 72 
dreams number us like pi. runes shift. nights rewind
daytime pleasure-piles. dream-looms create our id.
moods shift. words deviate. needs brew. pleasures rise.
time slows. too late? wait! foreign minds live in
us! quick-minds, free-minds, minds-we-never-mind,
unknown, gyrate! neuro-rhymes measure our
minds, for our minds rhyme. crude ego-emanations
distort nodes. id, (whose basic neuro-spacetime rhymes),
plays its tune. space drones before fate unites
dreams' lore to unsung measures. whole dimensions
gyrate. new number-games donate quick minds and
weave through fate's loom. fears, hopes, digits, or devils
collide here—labor stored in gold-mines, lives, lightcone-
piles. fate loops through dreams and pleasure-looms...

3.14159265358979323846264338327950288419716939937510582097494459230781640628620899862803482534211706798214808651328230664709384460955058223172

dreams number us like pi. runes shift. nights rewind
    3.       1     4    1   5    9      2      6        5        3    5       
daytime pleasure-piles. dream-looms create our id.
  8    9          7         9         3         2      3   8     4   6        
moods shift. words deviate. needs brew. pleasures rise.
    2         6       4        3 3 8     3         2          7          9     
time slows. too late? wait! foreign minds live in
   5        0     2     8      8        4    1      9          7       
us! quick-minds, free-minds, minds-we-never-mind,
  1     6         9        3      9          9        3    7         5     
unknown, gyrate! neuro-rhymes measure our
   1    0         5   8    2    0     9          7          4             
minds, for our minds rhyme. crude ego-emanations
   9         4    4    5          9           2     3  0    7    8   1     
distort nodes. id, (whose basic neuro-spacetime rhymes),
  6    4    0        6     2         8  6    2  0     8      9      9       
plays its tune. space drones before fate unites
  8      6     2       8        0       3    4     8   2    5             
dreams’ lore to unsung measures. whole dimensions
   3          4    2   1    1      7                0       6      7      
gyrate. new number-games donate quick minds and
 9  8        2    1     4     8         0   8      6      5        1     
weave through fate’s loom. fears, hopes, digits, or devils
  3         2            8     2           3       0           6 6    4    7
collide here—labor stored in gold-mines, lives, lightcone-
  0   9     3        8   4    4       6    0      9          5       5    0 
piles. fate loops through dreams and pleasure-looms….
5          8      2       2            3        1       7         2  


And here is Sonnet 72 from Shakespeare:

O, lest the world should task you to recite
What merit lived in me, that you should love
After my death, -- dear love, forget me quite,
For you in me can nothing worthy prove;
Unless you would devise some virtuous lie,
To do more for me than mine own desert,
And hang more praise upon deceased I
Than niggard truth would willingly impart:
O, lest your true love may seem false in this,
That you for love speak well of me untrue,
My name be buried where my body is,
And live no more to shame nor me nor you.
For I am sham'd by that which I bring forth,
And so should you, to love things nothing worth.
 

Monday, December 16, 2013

A Wheel of Mnemonic Correspondences for the Hebrew Alphabet and the Major Arcana


Wheel of Mnemonic Correspondences

Recently, in accordance with a memory project that I am working on, I was searching for a Mnemonic Wheel that would align the correspondences between the Hebrew Alphabet and the Major Arcana of the Tarot.  My interest is not so much in the Kabbalistic qualities of the system but in those symbols which facilitate memory. My sense of it is that the Mnemonic and Kabbalistic are not far apart. However, after some searching, I could not find anything suitable. So I made my own.

Key:

The outermost circle of Roman Numbers, excepting 0, is the ordinal sequence for the Rider-Waite Tarot.

The next circle is the Hebrew Alphabet.

Below this is the circle of attributes corresponding to the letters of the alphabet.

Below this are the letters for the cards in the Major Arcana of the Rider-Waite Tarot.

Next are the numbers associated with the Hebrew Alphabet.

Then, the attributes associated with each Major Arcana cards.

In the center is the Tree of Life or 10 Sephirot - to which the Major Arcana also have correspondence.

I have found it a helpful mnemonic tool for both the Hebrew Alphabet, the Major Arcana and the Sephirot. A sub-chapel in the Memory Cathedral.


Thursday, August 23, 2007

Dust is the signature of lost time.

"Rosebud."
Still from Citizen Kane - Orson Welles, 1941

The City
Lori Nix - Musem of Art, 2005


Via the enigmatic Museum of Dust:

Dust is what connects the dreams of yesteryear with the touch of nowadays. It is the aftermath of the collapse of illusions, a powdery cloud that rises abruptly and then begins falling on things, gently covering their bright, polished surfaces. Dust is like a soft carpet of snow that gradually coats the city, quieting its noise until we feel like we are inside a snow globe, the urban exterior transmuted into a magical interior where all time is suspended and space contained. Dust makes the outside inside by calling attention to the surface of things, a surface formerly deemed untouchable or simply ignored as a conduit to what was considered real: that essence which supposedly lies inside people and things, waiting to be discovered. Dust turns things inside out by exposing their bodies as more than mere shells or carriers, for only after dust settles on an object do we begin to long for its lost splendor, realizing how much of this forgotten object's beauty lay in the more external, concrete aspect of its existence, rather than in its hidden, attributed meaning.


Architecture of Dust
Incognita Nom de Plume


Dust brings a little of the world into the enclosed quarters of objects. Belonging to the outside, the exterior, the street, dust constantly creeps into the sacred arena of private spaces as a reminder that there are no impermeable boundaries between life and death. It is a transparent veil that seduces with the promise of what lies behind it, which is never as good as the titillating offer. Dust makes palpable the elusive passing of time, the infinite pulverized particles that constitute its volatile matter catching their prey in a surprise embrace whose clingy hands, like an invisible net, leave no other mark than a delicate sheen of faint glitter. As it sticks to our fingertips, dust propels a vague state of retrospection, carrying us on its supple wings. A messenger of death, dust is the signature of lost time.


Walter Martin & Paloma Muñoz
Traveler 173 at Night, Snowglobe - 9x6x6


Kraken - AMNH
©2007 - Denis Finnin -


From Celeste's World:

The Artificial Kingdom: A Treasury Of The Kitsch Experience - Rather than engaging the tired stances that see kitsch as either bad taste or a bad copy of «true art», this book presents it as a cultural sensibility of loss, tracing its origins as a massive phenomenon to the nineteenth century. Presenting kitsch as the ambivalent «cristallization» of the lost experience of pre-industrial life, TAK explores this sensibility through the objects and narratives that it produced, in particular those related to the popular underwater imagery of the time: aquariums, paperweights, the myth of Atlantis and Jules Verne’s 20,000 Leagues Under the Sea.

Feejee mermaid - AMNH
The original "Feejee mermaid," made famous by P. T. Barnum, is believed to have been destroyed in a fire-but some people think this one may be it. More than 100 years old, it was rediscovered in 1973. Some scholars connect it to Barnum but its exact origins are unknown.© 2007 Harvard University, Peabody Museum





From Wikipedia: Kitsch:

The more romantic a work of art, or a landscape, the quicker its repetitions are perceived as kitsch or ‘slush.’

- Arthur Koestler

Kitsch is the absolute denial of shit, in both the literal and figurative senses of the word; kitsch excludes everything from its purview which is essentially unacceptable in human existence.


Kitsch is the expression of passion at all levels, and not the servant of truth. It keeps relative to religion and truth...Truth, kitsch leaves for (modern) art. In kitsch skill is the important criteria...Kitsch serves life and seeks the individual.

- Odd Nerdrum, Kitsch - The Difficult Choice




Memory Theatre
Pablo Helguera, 2004


From Vorträge:

What differentiates Camillo from today's cybernauts and sheds light on the possibly untapped potential of the digital theater of memory is the fact that his data construction always appears as theater. The sites and images of his model are not meant to fascinate in an unmediated way, but should rather be reflected on as staged objects. They are imagines agentes, active, actuating images, not because their specific function is the "painting of an entire scene," but rather because the imagination is stimulated through their agency. Camillo expressly emphasizes the matter that concerns him: "to find, in these seven comprehensive and diverse units, an order that keeps the mind keen and shakes up the memory." In contrast, the technical activation of images by means of computer animation does not lead to reflection but is instead perceived passively, in a reflex-like manner; instead of shaking up the memory, it conditions it. Camillo's theater presents itself as an enclosed space, and, precisely for that reason, incites one to transcend it. On the other hand, the forms of 3D visualization, which give the illusion of endless space, prevent the data-traveler from realizing that the trajectory of his transit is fixed and thus undermine the desire for transcendence.

A Sanctuary for Memories of Play
James Skvarch - 1999

This fundamental difference in reception despite a superficial similarity of presentation was brought about as a consequence of an earlier technological transformation, which makes itself manifest on hand of the change in panorama technology at the beginning of the 19th century. As Jonathan Crary emphasizes, a decisive turnabout in the techniques of observation takes place at this time: In the older panoramas (such as the famous London one of 1791), the visitor walked about inside; in the diorama of 1823, the observer stood at a fixed point, and the panoramic image revolved around him. Thus, the activity of the recipient was literally brought to a standstill – that is to say, transferred over to the apparatus. An analogous phenomenon can, in my assessment, be traced in the difference between the memory theaters of the Renaissance and the animated virtual reality scenarios of today's computer interfaces. In Camillo's theater, the visitor similarly went inside and actively moved within the collection of memories, while the computer navigator, armed with his mouse, is condemned to immobility before the screen. In contrast to Crary, however, I see this difference as being purely metaphorical. It is not necessary to set the body in motion in order to mobilize the mind (that the Peripatetics philosophized ambulando is commonly known to be a rumor). It is not necessary to do away with sitting still in front of the screen in order to achieve mental mobility in Camillo's sense – and besides, the bodily movements of the user come into play again in the newer "cave" installations. What is decisive is the orientation of inner movement. With computer animation, it is directed unambiguously at the consumption of an object; in Camillo however, the self-reflexive contemplation of the object by a subject also involves a rebound movement back to the subject. This reflexivity is made evident in Camillo's inversion of the theater structure, which places the objects of memory in the tiers, where they simultaneously return the gaze of the observer while he stands on the stage and constitutes the center of intellectual activity. This inversion of the classical Vitruvian theater means that Camillo had already effected a reversal of the very transformation that Crary pinpoints as only having first taken place with the diorama. Thus, Camillo stands at a critical distance not only to the traditional memory architectures of the ancients, but also to the systems of memory theater developed immediately after his – from Zwinger's Theatrum vitae humanae (1565) and Quicchebergs Inscriptiones vel tituli theatri amplissimi (1565) through Pierre Boaistuau's Theatrum Mundi (1581), Lomazzo's L'Idea del Tempio della Pittura (1590),Bodin's Universae Naturae Theatrum (1597) and Alsted's Theatrum Scholasticum (1610), to the Theatrum orbi in Robert Fludd's Ars memoriae (1697).




This fetish approach to his collecting and arranging is very clear in the development of Penny Arcade Portrait of Lauren Bacall. Hauptman writes that Cornell disliked the ‘sexual hoopla’ around Bacall but was taken by the photograph of Bacall in publicity for To Have and Have Not. He decided to do a box, collecting and continuing to rearrange that box via associations until his death. ‘Cornell called these “paths ever opening up,” “extensions,” chains of associations made visual in the work’s box structure.’